Primordial Flame

A long session of learning more Blender. 30 frame sequence at 10 FPS. Using clay materials. And animation techniques described by

Animated a 30 frame loop in Maya and output 30 unique meshes per frame. Then to Blender I used animation nodes plugin to run through the meshes in sequence. Each mesh had a clay shader with unique parameters per frame.

This is from part of a dream where an ancient man was breathing fire into a little nest.